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Iā€™m a passionate Story TellerConcept ArtistCharacter DesignerPixel ArtistGamer

Awaiting more adventures...

About me
9+

Years of

experience

Hello, I'm Mohammad Javad, an experienced Game Artist with a proven track record in the entertainment industry since 2015. My expertise lies in character design, Conceptual Art, and Digital Art. I am well-versed in both Game design and programming, having received education from the Iran Game Development Institute (IRGDI). I leverage my academic background in psychology to enhance my artistic abilities and collaborate effectively within teams.

Projects That made me

All of these projects are published or to be published soon and available to the public, I did not include the private projects or failed ones & also the multiple freelance projects I did. (due to the respective rights of the owners.)

šŸŸ¢ Form:Ā  Digital Game - ( PC ) - Casual
šŸ”µ My role in the project: ArtistĀ 
šŸŸ  Obtained skills by the end: Tile Mapping - Smooth Pixel Art animation - Color Temperatures
šŸ”—Itch.io PageĀ 
šŸ”—A Youtube Video of the game


-- More about the project:Ā Ā Ā 

GMTK Global GameJam is one of the best gamejams out there and I and my friend Alireza decided to sign up for a 2-day game-making challenge and test our skills before jumping into the main project. So the topic of the gamejam was " Scale " and we decided to go with a cutie game of a cat collecting many chickens and by the time hundreds of chicks followed him, I successfully managed to create all the project assets thanks to the efficiency of pixel art and found spare time for some illustrations and cover-arts.


-- Here is a look at some of the project images:

šŸŸ¢ Form: Digital Game ( Android ) - Casual Arcade
šŸŸ£ Sale/Downloads: 600+
šŸ”µ My role in the project: Game Designer & Artist
šŸŸ  Obtained skills by the end: Animating with photoshop and RIGing
šŸ”— Bazzar Marketplace ( For reviews and stats )
šŸ”—Myket Store


-- More about the project:Ā Ā Ā 

So one of the experiences that we've always wanted to have in our team was the idea of a casual game with ultra-creative mechanics and also cute art but with one silver line which is 2 weeks deadline and by the end of the project we really enjoyed the overall experience. This game released with no marketings at all yet most of the users who came across it enjoyed the experience. My greatest challenge in the project was creating game assets outside of my PixelArt comfort zone and I went ahead with Photoshop as my only app. Another funny thing about this project is that I made all the sfx in the game with my mouth and when a creature in the game says "Ta Dah " that's me sayin it.



-- Here is a look at some of the project's behind scene and concept arts:

šŸŸ¢ Form: Digital Game
šŸŸ£ Sale/Downloads: More than 1k Downloads
šŸ”µ My role in the project: Main artist for everything
šŸŸ  Obtained skills by the end: Stylish character designs, Pixel art, Pixel Art animations, Engine friendly arts
šŸ”—Ā PlayStore Download page ( Republish ) Coming soon
šŸ”—Ā Apkpure Download Page . APKCombo Page
šŸ”— Persian Versions: Bazzar MarketplaceĀ  .Ā  Myket store


-- More about the project:Ā 

Project SK was our first project after the creation of ARMAZDA Ltd. This project was my first time experiencingĀ  a crunch because I had to do everything art-related, from creating the environment inside the engine to the concept arts, writing, and the lores. although I am calling this a crunch it wasn't a bad type of crunching since I enjoyed every seconds of it, This project helped me grow so much and learn the skills that I even use up to this day. my hardest challenge in the project was the technical side because it was the first time I realized that my art size and frame rates and ... would impact the performance of the game.


-- Here is a look at some of the project images:

https://tartan.armazda.com/portfolio/psk/


& Some concept arts =

šŸŸ¢ Form: Board Game
šŸŸ£ Sales: More than 1k copies sold
šŸ”µ My role in the project: Main artist for everything
šŸŸ  Obtained skills by the end: Color theory, Cartoonish style characters, Coloring, and tuning styles.
šŸ”—Ā Digikala Shop page ( for sell counts, user reviews, and more... )
šŸ”—Ā Digistyle Shop page ( for sell counts, & ...)
šŸ”— Famous Persian News media ( Zoomg ) reviewing the game on youtube



-- More about the project:Ā 

In this project, I was the only artist with the mission of designing the whole project from the ground up, and it was a real challenge, especially the part where I had to nail everything and prevent errors because in a physical media, there are no UNDO buttons. The game ended up being successful in the local market and sold more than 1k copies, with many users complementing the art of the project.Ā 
The Game Designer on this project asked me to come up with more than 32 unique monsters and ghouls for each card, and this matter needed to be done in a short time so I had to be careful with the style I was aiming for. so at the end of the project, my approach was a simplistic yet fun design for the creatures and I was happy that so many users found it fun.Ā Ā 



-- Here is a look at some of the project images:

Ų®Ų±ŪŒŲÆ Łˆ Ł‚ŪŒŁ…ŲŖ ŲØŲ§Ų²ŪŒ ŁŚ©Ų±ŪŒ Ų±ŁˆŲØŪŒŚ© ŚÆŪŒŁ…Ų² Ł…ŲÆŁ„ ŪŒŁ‡ ŲŗŁˆŁ„ ŲÆŁˆ ŲŗŁˆŁ„Ų®Ų±ŪŒŲÆ Łˆ Ł‚ŪŒŁ…ŲŖ ŲØŲ§Ų²ŪŒ ŁŚ©Ų±ŪŒ Ų±ŁˆŲØŪŒŚ© ŚÆŪŒŁ…Ų² Ł…ŲÆŁ„ ŪŒŁ‡ ŲŗŁˆŁ„ ŲÆŁˆ ŲŗŁˆŁ„Ų®Ų±ŪŒŲÆ Łˆ Ł‚ŪŒŁ…ŲŖ ŲØŲ§Ų²ŪŒ ŁŚ©Ų±ŪŒ Ų±ŁˆŲØŪŒŚ© ŚÆŪŒŁ…Ų² Ł…ŲÆŁ„ ŪŒŁ‡ ŲŗŁˆŁ„ ŲÆŁˆ ŲŗŁˆŁ„

šŸŸ¢ Form: Board Game
šŸŸ£ Sales : More than 5k copies sold
šŸ”µ My role in the project: Main artist for everything
šŸŸ  Obtained skills by the end: Initial experience with the physical media and also the starting point of my serious digital painting journey.
šŸ”—Ā Digikala Shop page ( for sell counts, user reviews, and more... )
šŸ”—Ā Ł‘The review of the game from VIGIATO
šŸ”— Famous Persian News media ( Zoomg ) reviewing the game on youtube



-- More about the project:Ā 

This casual and family-friendly game was the beginning project to my journey and I've learned a lot of digital painting skills from this project plus many more including entry to the less dark and serious themes that I used to draw in, overall the project was a huge success in terms of user reactions and sales and It felt good that many users enjoyed my art. For this story-driven project, I had to design many things but among them designing the characters was my joy and I created unique and story driven chubby characters that were funny to look at ( without knowing the lore )



-- Here is a look at some of the project images:
Ų“Ł„Ł…ā€ŒŲ“ŁˆŲ±ŲØŲ§

šŸŸ¢ I need more coffee to fill these up, gimme me a day or two. Meanwhile, you can check other projects.

šŸŸ¢ I need more coffee to fill these up, gimme me a day or two. Meanwhile, you can check other projects.

šŸŸ¢ I need more coffee to fill these up, gimme me a day or two. Meanwhile, you can check other projects.

Why Me ?

Passionate & Determined

I am one with the force and I šŸ’› everything about my job, including the challenges! To improve, you have to endeavor !

On Time!, Deadlines love me!

I always preferred to deliver even before the deadlines, Because I had been on the other side of the story and love the people who are on time!

Backed By 1000+ hours of studies.

In order to create a better version of myself and become a good artist, I vowed to never stop studying even for a day.

A Psychology background

Since I studied Counseling Psychology at University, I have a good understanding of humans and try to take advantage of my Field of study.

Beyond perception!

When I am a part of a team, I don't consider myself as an employee and go beyond the boundaries and try to help in every possible department. When a project wins, We all win!

Always with a plan!

In order to follow all the other facts about myself, I needed to become a coordinated person, But I never believed in a Plan B because always tried to make Plan A work as it should!

Skills & Power-ups

Character Design

Enviroment Design

Comunication Skills

Pixel Art

3D | Blender

Presentation Skills

2D Animation

Marketing & Showcasing

Color Theory

Writing | Lore creation

Active & Past Job Experiences
Beginning - Sep 2020

In the challenging environment surrounding my home country, pursuing the games I loved with specific styles seemed nearly impossible. However, I chose to defy the odds. Faced with a lack of creations that resonated with my passion, I embarked on a journey to cultivate a movement and an idea synonymous with boundless creativity. Thus, Armazda was born. Over the years, our team has brought several game projects, apps, and ideas to fruition, each a testament to our dedication and pride.

Until Now

Throughout the three-year journey with Armazda, I steered our course with unwavering resolve, crafting notable creations such as Project SkarletCross and Project Garmada. However, like all budding startups, Armazda demanded adept leadership and astute management to navigate the myriad challenges it faced, spanning financial intricacies to seamless communication. In rising to the occasion, I assumed this mantle with prowess, orchestrating our path to victory through strategic acumen and deft problem-solving.

Beginning - Nov 2020

After launching our inaugural indie game, I faced the stark realities of marketing and audience engagement. Determined to seize control, I delved into research to uncover the most effective methods for building communities around our future games and projects. Thus, the concept of Nerdvana.ir was born, marking the beginning of an illustrious journey.

Until - April 2024

Initially, it all started with a shop stocked with artistic materials, where everything was crafted in-house. The joy of creating and selling crafts was undeniable. As years passed, our team expanded, and we ventured into projects like Palantir. These initiatives eventually culminated in our in-house marketing platform, Nerdvana. Even now, Nerdvana continues to flourish. However, I've transitioned into a role focused on foresight and management, allowing me to devote more time to my artwork.

Beginning - Year 2010

I studied Counseling Psychology at The Farhangian University Of Tehran, Rey Branch. As one of Tehran's top universities, I gained extensive knowledge in Technical Psychology concepts and honed my skills in teaching, PR, and various other areas throughout my four-year bachelor's degree program.

Until - October 2024

Having experience in both Art and Game Development, alongside my decade-long role as a school counselor, has equipped me with invaluable skills. Working closely with children and teens over the years has provided insights into their interactions with games and how artists can enhance appeal. This unique perspective enriches my approach to both art and game development.

Beginning - Oct 2020

Collaborating as a remote concept artist with a highly skilled team of artists and game designers based in Tabriz, Iran, was an invaluable experience during the formation of Armazda. Beyond the acquisition of new expertise and skills, what truly enriched my journey was the opportunity for networking and forging meaningful connections. Among these connections, I had the pleasure of meeting my dear friend Alireza Zamani, a remarkably talented game designer within the team.

Until - Feb 2022

Throughout my tenure with the teams, I had the privilege of engaging in numerous brainstorming sessions and witnessing the birth of incredible projects. While some of these initiatives ultimately faltered, I found profound value in each failure, as they imparted invaluable lessons that I deeply appreciated.

Beginning - Feb 2022

When presented with an opportunity to learn new skills, I dive in headfirst, eager to adapt to new situations. In this instance, HYH Studios, a renowned animation studio in Iran, invited me to join them as a short-term intern for their exciting animation series, "Hali Band."

Until - April 2022

There were numerous challenges and new experiences for me to absorb. One of them was adapting to a studio environment with over 50 people, learning effective communication and understanding team dynamics. Another challenge was realizing my shortcomings in anatomy. During my short stay, I made the most of it by connecting with some of the best artists and animators in the industry. After my internship at HYH Studios concluded, I dedicated several months to improving my anatomy skills, a focus that continues to this day.

Beginning - Mar 2019

Rubic Games holds a special place in my heart. What started as a digital game development dream evolved into the creation of two fully-fledged board games, 'Salamshorba' and 'YeQuolDouQol.' For me, this journey, alongside my dear friend and idol, Soheil Ahmadi, was an invaluable source of both wisdom and cherished memories.

Until - Feb 2022

The transition to working on board games and handling physical materials immersed me in the world of CMYK and color theory, providing a refreshing jolt akin to diving into a pool of cold water. Many of the lessons gleaned from that collaborative effort continue to shape my approach to this day.

Beginning - January 2012

The moment I realized I wanted to be involved in the game industry, I understood that the path ahead demanded skills, discipline, and passion. Thus, my journey began, delving into various fields and studying game design, programming, art, and even a bit of marketing to discover my true passion.

Until - Mar 2019

Working on numerous projects with both small and large teams taught me invaluable lessons in teamwork, punctuality, and the importance of deadlines. I even dedicated time to design my first game project, 'Project Kali,' and developed my first app for Windows Phone, which garnered over 150 positive reviews. However, at the end of the day, I chose artā€”specifically concept artā€”as my true passion, marking the beginning of my genuine journey in that direction.

& my other projects:
Testimonials
My favorite games as a gamer:
The Books that inspired me the most :
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